Built for 20 metres
Every gram, millimetre and surface on the car has one job: to cover the track faster. This is how we engineer it.
The car from four angles
[Car name] · [Season] race car
Where the time goes
The rules fix the thrust. Everything else is engineering.
- Thrust
- Every car is powered by a single 8-gram CO2 cartridge, so no team can simply add more power.
- Drag
- Air resistance grows with the square of speed. Frontal area, surface finish and how cleanly the air leaves the body all count.
- Friction
- Wheels, axles, bearings and the tether line guides all take energy out of the run.
- Mass
- The same thrust accelerates a lighter car harder, down to the minimum mass the regulations allow.
From sketch to start line
Six stages, repeated for every iteration of the car.
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01
Regulations
Every design starts from the technical regulations: dimensions, mass, wheels and the cartridge chamber.
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02
Concept
Sketches and quick studies explore how the body could manage the air around it.
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03
CAD
The car is modelled in 3D, ready for simulation, drawings and machining.
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04
Simulation
Computational fluid dynamics compares designs before any material is cut.
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05
Manufacture
The body is machined, finished and assembled with wheels, axles and tether line guides.
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06
Test
Track runs and measurements show what works. The results feed the next iteration.
Introducing the fleet
Test vehicles
P1-A
P1-A is Hyperfluid's first draft vehicle. [What it was built to test and what the team learned]
Production vehicles
[Race car name]
[What changed from P1-A, and why]
The numbers
Measured values for the current race car.
- Length
- [000] mm
- Mass without cartridge
- [00.0] g
- Width
- [00] mm
- Body material
- [Material]
- Height
- [00] mm
- Manufacturing method
- [Method]
- Wheels and axles
- [Material, bearing type]
- Best recorded run
- [0.000] s over 20 m
Making and testing
From raw block to finished car, and onto the track.